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Establish your strategy by building your deck and save Agra through dynamic tactical battles.

Project made during my 3rd year at Isart Digital Paris :

  • 5 game designers including myself,

  • 6 game programmers,

  • 8 game artists

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My main contribution

Combat design :

  • Card abilities

  • Enemy design

  • Balancing

System Design

  • Turn-based system

  • Ressource system

  • Deck-building system

Level Design

  • Combat situations

  • Learning curve

  • Progressive difficulty

If you're willing to learn more

Throughout the whole design process, from the creation of basics to the finishing stage I used a paper prototype and then a coded prototype on Unreal Engine 4 to test combat situations permanently. It allowed me to quickly iterate on the rules of the game and balance cards and enemies.

  • mana gains and spending

  • card drawing flow

  • deck-building rules and limitations

  • turn system phases and flow

  • enemies' behavior and abilities

Completing this work, I designed combat situations to highlight enemies' abilities and allow players to use different cards to win the fight. 

  • Identified situations that put the player in a difficult state.

  • Analyzed how players can resolve those situations to guarantee a solution

  • Checked if those situations could be resolved with different sets of cards.

  • Ranked different situations by difficulty/complexity to build coherent difficulty curves that would maintain players' flow.

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